using Microsoft.Xna.Framework;

namespace HumanElement.Xna.Construct
{
    /// <summary>
    /// 
    /// </summary>
    public interface IPosition
    {
        /// <summary>
        /// Gets the position.
        /// </summary>
        /// <value>The position.</value>
        Vector4 Position { get; }

        /// <summary>
        /// Gets up.
        /// </summary>
        /// <value>Up.</value>
        Vector3 Up { get; }

        /// <summary>
        /// Gets the right.
        /// </summary>
        /// <value>The right.</value>
        Vector3 Right { get; }

        /// <summary>
        /// Gets the world matrix.
        /// </summary>
        /// <value>The world matrix.</value>
        Matrix WorldMatrix { get; }

        //void Translate()
    }
}